Welcome to the official documentation and support page for VfxMeshBuilder.

This document is the manual for “VfxMeshBuilder”, a procedural mesh generation and physics shattering tool for VFX that runs within the Unity Editor. It explains all features, parameters, shortcuts, and physics simulation details.
Import: Import this asset into your Unity project.
Launch: From the top menu bar in Unity, click Tools > ArcLab > VfxMeshBuilder.

There are two basic workflows depending on your objective.
The workflow for creating static meshes for VFX.
1. Create Base Shape: Click Add New Model in the left panel, and select a base shape from Shape Type.

2. Adjust Mesh Resolution (Optimization): Set the mesh detail by adjusting parameters like Segments, Resolution, or Detail that appear according to the selected shape.
